The Germans changed tactics on the ME-262 to avoid the head on pass because the speed of the jet made the closing speeds too fast (not enough time on target with the slower firing 30mm auto cannons). then climb up & fly ahead of the formation, and come back down the front again. The Standard Luftwaffe attack was from the Head On when possible, because it exposed more of the most vulnerable parts of the Bomber (Pilot & CoPilot, Bombardier, & Flight Engineer (who worked the top turret) plus each of the 4 engines & props were best disabled from the front.Īfter sweeping through a formation, the Luftwaffe fighters would use their speed advantage to circle back from the rear to attack cripples. The Luftwaffe also figured the larger 30mm autocannons (as fitted to the ME-262) would do the same work with only 4-6 hits. Luftwaffe figured it would typically take about a dozen hits to down a 4 Engine bomber. Most of the German Fighters (FW-190, Bf-109, ME-110, ect.) were fitted with 20mm auto cannons. I believe that they *wanted* to take out tail gunners, and may have designed/used tactics to achieve that goal, but the idea that they were actually *doing* that as a manner of regular achievement just ignores such a feat being beyond the basic human capability to use the tools. It isn't possible to maneuver the airplane with that precision to take that aim, and the shots weren't that accurate to hit even a precisely aimed shot given the movement of the airplane.Īerial gunnery is like using a chainsaw.not like using a scoped rifle. It just wouldn't be possible to be taking (and hitting) shots aimed that precisely. If you’re interested in hearing their stories firsthand allow me to recommend episode 15 of the Chalke Valley History Hit podcast where host James Holland sits down with a complete 7-man crew.īomber Crew will launch for Windows PC, Mac and Linux systems.With all due respect to the people who have said that fighter pilots were "taking out the tail gunners" as a tactic, that ignores some important facts about aerial gunnery.Īt the ranges that shots were being taken, the size of the bomber is so relatively small compared to the size of the aiming pipper in the gun sight, *and* combined with the typical shot dispersion that a gun mounted to an airplane has. There aren’t very many men left alive from that time. The video above highlights your ability to take first-person control of the various turrets, and even have your crew climb out on the wing to fix the engine.Īs goofy as it sounds, Bomber Crew is very clearly a love letter to the Avro Lancaster, the legendary British-made heavy bomber that helped the Allies win WWII.Īir combat over Europe was dangerous, but it was especially dangerous for the airmen who flew the “Lanc.” According to the BBC, life expectancy for new crew members was about two weeks. Most challenging of all, the game is a roguelike and death of your crew members is permanent. But the team at Runner Duck have gone a step further, and claim to have modelled everything from fuel consumption, ammunition use and hydraulics. The game’s Steam page shows a gif of plane missing half a wing that’s still able to land at a friendly airfield. First, you’ll be flying a physics-based multi-crew bomber with location-based damage. There’s a few things that have me really excited about Bomber Crew. It looks like something Nintendo might make if it fell in love with FTL: Faster Than Light. ![]() ![]() It’s an action-packed game by the looks of it, but presented with an adorable pixelated style. Bomber Crew is an upcoming WWII-themed strategy game from the small team at Runner Duck, based in Brighton, England.
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